en

Kinshasa Agile - simulation

An original simulation game developed by OMEC.

It is a workshop that allows you to practice Agile Project Management tools and techniques in a safe, controlled environment.

Thanks to the adventurous, exotic narrative leading the team through African lands, the students not only learn agile project management, but also experience real emotions! It is them who will make the most important decisions during the simulation – concerning the route, equipment, and even the reaction to the events that have occurred. They too will have to face the consequences of their choices.

What is the final result for the team? There is no clear answer to this question. What is certain is that the participants will be able to taste the victory or face the loss.

The simulation is also available for closed groups, priced individually.

Do you have questions?

CONTACT US

(+48) 801 55 66 32

szkolenia@omec.pl

For whom?

  • participants without theoretical basis of project management - the simulation can be an opportunity to meet the concepts of methodology in a friendly environment, as well as a way to integrate the team before starting working together in an agile environment
  • participants with knowledge at the AgilePM Foundation level - the simulation allows to deepen its understanding and practice the operation of agile approach mechanisms. It enables the transition from the "I know" level to the "I can understand" level. It can be a very effective preparation for certification at the AgilePM Practitioner level.
  • participants with knowledge and experience related to the traditional approach to project management (PRINCE2, PMBOK) - the simulation is a great opportunity to understand a different (agile) approach to project planning and implementation. Such a workshop will facilitate the change of the participants' behavior into one that will be in line with AgilePM principles.
Price

from --- PLN (VAT not included)

Duration

1 day

Language

PL / EN

Dates
Training details
Exam and certification

The game is a project of traveling across Africa in teams of motorcyclists and a support car. The task is to make a travel movie. The aim of the project is to travel a route with a given start, end and intermediate points that meet certain criteria.

The main purpose of the simulation is to be able to practice the modes of operation specific to Agile projects. The workshop teaches behaviors consistent with the Agile spirit such as: cooperation, effective communication, joint pursuit of a goal, taking responsibility for decisions taken. It uses such concepts as: timebox, increment, iteration, MoSCoW.

Participants take on project roles, which allows them to learn about the scope of duties and responsibilities related to these roles and appropriate methods of action.

The game includes: maps, pieces, event cards.

The game uses elements such as:

  • Cooperation and shared responsibility for the success of the project
  • Planning tailored to agile projects
  • Making daily decisions at the team level
  • Building an incremental product
  • Division into timeboxes (time windows)
  • Delivery on time
  • Application of the List of Requirements with MoSCoW priorities
  • Effective reporting
  • Adherence to Agile principles

Simulation contents:

Part I - project planning

  • This is the equivalent of the Fundamentals phase in an AgilePM project.
  • Some elements, such as the Business Case or the Requirements List, are imposed by the simulation creators. Here, the final shape of the team is approved, which then implements the developed plan of the entire project, adhering to the Agile principles and the principles of prioritization.
  • We start by selecting characters, each with their own set of traits and skills. Then the newly created team gets a set of goals and - according to the agile principles - jointly plans how to achieve them. In our simulation, it is route planning taking into account the capabilities of equipment, people, and imposed parameters and external restrictions. After the plan has been approved by the decision-makers, part II begins - project implementation - i.e. the actual trip.

Part II - project implementation

  • This part is divided into increments and timeboxes. Here you will be able to check the correctness of the previously created plans against the implementation of the planned goals. We use change management procedures, use the project's flexibility, learn to report, etc. - using appropriate tools.
  • In this part of the simulation, the team will react to unplanned events that arise, including weather, terrain, local culture, politics, and equipment - using the skills of their chosen characters. The participants of the expedition will report on the progress of the project on an ongoing basis, solve problems within the framework of their authorizations, and, if necessary, they will escalate issues to a higher level of management.